COM+ reduces overhead by creating object from scratch. So in COM+ when object is activated its activated from pool and when its deactivated it’s pushed back to the pool. Object pooling is configures by using the “ObjectPoolingAttribute” to the class.
Note:- When a class is marked with objectpooling attribute it can not be inherited.
ObjectPooling(MinPoolSize := 2, MaxPoolSize := 5, CreationTimeout := 20000)> _
Public Class testingclass